![]() ![]() And we can set what the brush does to these components by holding down the space bar while hovering over one of them. Now this brush will do different things on these different components independently. As we hover over our model, you can see that it's highlighting faces, edges and vertices. ![]() So let's get the ZModeler brush by hitting B, Z, M, and let's also turn on Polyframe just to make it easier to see exactly what we're working on. Which is generally the type of mesh you want to use with ZModeler, but not always. Okay, so we have a model open that in fairly low poly. Let's take a look at the basic usage of this brush. But with the addition of several new features, including the ZModeler brush, ZBrush can now handle polygon, vertex, and edge level editing, in much the same way that poly modeling programs like Maya and Blender can. For a long time, ZBrush was considered a software that added finishing details to models, rather than a software for creating the basic meshes in the first place. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |